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Facts about Crusader Kings

12 facts squeezed so far
  1. 12

    Customizable succession laws in Crusader Kings II allow players to implement gavelkind, feudal elective, or primogeniture systems that fundamentally alter how their realm fragments or consolidates across generations.

    Crusader KingsJun 6mechanicsgovernancestrategy
  2. 11

    Intrigue schemes in Crusader Kings III require a minimum of 20 days to complete, during which the schemer risks discovery if their target or allies uncover the plot's existence.

    Crusader KingsMay 22mechanicsstrategygameplay
  3. 10

    Excommunication in Crusader Kings II reduces papal opinion by 50 points and prevents the excommunicated ruler from using religious casus bellis for 10 years.

    Crusader KingsMay 22mechanicsreligionstrategy
  4. 09

    Paradox Interactive implemented a disease system in Crusader Kings II where the Black Death can kill up to 60% of a realm's population during the 1347-1353 outbreak period.

    Crusader KingsMay 22simulationmedievalmechanics
  5. 08

    Your character's fertility in Crusader Kings III decreases by 20% for every 5 years beyond age 40, making late-game reproduction increasingly difficult for aging rulers.

    Crusader KingsMay 21mechanicsagingreproduction
  6. 07

    Murdering a vassal in Crusader Kings III triggers a -30 opinion penalty with all their relatives, making assassination a risky tool for managing troublesome nobility.

    Crusader KingsMay 21mechanicsstrategyconsequences
  7. 06

    Succession laws in Crusader Kings III automatically partition titles among all children upon a ruler's death unless primogeniture or absolute cognatic inheritance is unlocked through cultural innovations.

    Crusader KingsMay 21mechanicssuccessionstrategy
  8. 05

    Paradox Interactive's Crusader Kings III features over 10,000 historical and generated characters with individual genetics that visibly affect their appearance across generations.

    Crusader KingsMay 21geneticssimulationmedieval
  9. 04

    Over 200 historical characters from European nobility between 1066 and 1453 appear as playable rulers in Crusader Kings II's base game.

    Crusader KingsMay 21historygamedesignmedieval
  10. 03

    Crusader Kings II's Council system allows up to 6 vassal advisors to provide monthly bonuses to realm governance, technology research, and military capabilities.

    Crusader KingsMay 21mechanicsstrategygameplay
  11. 02

    In Crusader Kings III, players can accumulate up to 100 stress points before suffering immediate mental breaks affecting their character's decision-making and succession plans.

    Crusader KingsMay 21mechanicsstrategysimulation
  12. 01

    The 1066 start date in Crusader Kings II marks the Norman Conquest of England, one of the game's three historical bookmark periods.

    Crusader KingsMay 21historygamingmedieval