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Facts about Fallout

14 facts squeezed so far
  1. 14

    Interplay Entertainment's 1997 original Fallout game was developed with a budget of approximately $3 million and took three years to create before its release on PC.

    FalloutJun 6developmentbudgettimeline
  2. 13

    Fallout 4's crafting system introduced over 700 unique weapon and armor modifications players could create by combining materials like circuitry, copper, and steel at workbenches throughout the Commonwealth.

    FalloutMay 22craftingmechanicscustomization
  3. 12

    New Vegas developer Obsidian Entertainment was founded by former Black Isle Studios members who originally created Fallout 1 and 2 before Interplay Entertainment dissolved in 2003.

    FalloutMay 21developmenthistorystudio
  4. 11

    Fallout 2's 1998 release featured a 150-year timeline sequel set in 2241, over 120 years after the original game's events in 2161.

    FalloutMay 21timelinesequelchronology
  5. 10

    Fallout 4's Institute faction operates an underground city beneath Boston that houses 200+ synths and conducts advanced genetic experiments on surface dwellers.

    FalloutMay 21factionlocationtechnology
  6. 09

    Deathclaws in Fallout 3 were engineered as military bioweapons by the United States before the Great War, designed to be nearly unstoppable killing machines with razor-sharp claws and thick armor plating.

    FalloutMay 21biologymilitarylore
  7. 08

    Fallout 4's settlement system allows players to build and manage 30+ settlements across the Commonwealth, requiring resources like wood, steel, and adhesive to construct defensive structures and assign settlers to work stations.

    FalloutMay 21gameplaycraftingmechanics
  8. 07

    A single fusion core powers Fallout 4's power armor for approximately 500 seconds of real-time gameplay before requiring replacement.

    FalloutMay 21mechanicsmeasurementgameplay
  9. 06

    Super Mutants in Fallout 3 were created when the Master's Army from the original games was destroyed, yet vault dwellers exposed to FEV virus in the Capital Wasteland still transformed into them by 2277.

    FalloutMay 21lorebiologymutation
  10. 05

    Vault Boy, the Fallout series mascot since 1997, was designed with his signature thumbs-up gesture to represent optimism in the post-apocalyptic world.

    FalloutMay 21designcharactervisual
  11. 04

    Fallout: New Vegas shipped with over 65,000 lines of dialogue across its 1,600 named characters in 2010.

    FalloutMay 21writinggamesnarrative
  12. 03

    Bethesda's Fallout 3 shipped with 13 different endings in 2008, though players could only experience one per playthrough due to story-altering choices made throughout the game.

    FalloutMay 21narrativegamedesign2008
  13. 02

    In 2008, Fallout 3 featured 400+ dialogue options and allowed players to experience the game's narrative across multiple endings determined by their choices throughout the story.

    FalloutMay 21narrativechoicemechanics
  14. 01

    The original Fallout game released in 1997 used a turn-based combat system with a maximum of 150 action points per character turn.

    FalloutMay 21gameplaymechanics1997