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Facts about Game Censorship

8 facts squeezed so far
  1. 08

    Mortal Kombat's graphic violence directly prompted U.S. Congressional hearings in 1993, leading to the creation of a standardized game rating system the following year.

    Game CensorshipJun 8legislationviolenceregulation
  2. 07

    South Korea's Game Rating and Administration Committee rated Diablo II as 18+ in 2001, effectively banning sales to minors and triggering nationwide controversy despite the game's massive popularity in PC cafes.

    Game CensorshipJun 6regulationasia2000s
  3. 06

    Brazil's ClassInd rating system implemented in 1997 banned Hot Coffee mod content from Grand Theft Auto: San Andreas in 2005, making it the first country to legally restrict a game modification rather than the base title.

    Game CensorshipMay 21regulationsouthamericavideogames
  4. 05

    China's system of game censorship requires all titles to receive government approval before release, with no official rating board existing as of 2024.

    Game CensorshipMay 21censorshipregulationasia
  5. 04

    Germany's USK rating system, established in 1994, has indexed over 4,000 games as of 2023, making it one of the world's most restrictive game censorship bodies for violent content.

    Game CensorshipMay 21regulationgermanyvideogames
  6. 03

    In 2005, Australia's classification board refused to rate Left 4 Dead 2, forcing Valve to modify 50+ violent scenes before the game could be legally sold there.

    Game CensorshipMay 21regulationaustraliavideogames
  7. 02

    Japan's Video Game Rating Organization established in 1996 refused to rate Manhunt 2 in 2007, effectively banning its sale in the country through self-regulation.

    Game CensorshipMay 21videogamesjapanregulation
  8. 01

    The Entertainment Software Rating Board established in 1994 uses a five-tier system ranging from Early Childhood to Adults Only 18+, influencing game censorship globally.

    Game CensorshipMay 21ratingregulationtechnology