Facts about Development of Rocket League
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Dave Hagewood, founder of Psyonix, originally pitched the vehicular soccer concept that would become Rocket League years before the studio had resources to fully develop it.
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Unreal Engine 3 was used to build Rocket League, giving Psyonix a familiar technical foundation from their previous game development work.
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At launch, Rocket League was offered free to PlayStation Plus subscribers, which significantly boosted its initial player base.
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Psyonix funded much of Rocket League's development through contract work done for other studios, as the company lacked a major publisher's backing.
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The development of Rocket League took approximately two years, with Psyonix releasing the game in July 2015 after a lengthy rebuilding of their earlier concept.
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Rocket League was developed by Psyonix as a sequel to their earlier game Supersonic Acrobatic Rocket-Powered Battle-Cars, released in 2008.