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Facts about Development of Rocket League

6 facts squeezed so far
  1. 06

    Dave Hagewood, founder of Psyonix, originally pitched the vehicular soccer concept that would become Rocket League years before the studio had resources to fully develop it.

    Development of Rocket LeagueJun 8gamingdesignhistory
  2. 05

    Unreal Engine 3 was used to build Rocket League, giving Psyonix a familiar technical foundation from their previous game development work.

    Development of Rocket LeagueJun 6gamingdevelopmenttechnology
  3. 04

    At launch, Rocket League was offered free to PlayStation Plus subscribers, which significantly boosted its initial player base.

    Development of Rocket LeagueJun 6gaminglaunchdistribution
  4. 03

    Psyonix funded much of Rocket League's development through contract work done for other studios, as the company lacked a major publisher's backing.

    Development of Rocket LeagueJun 6gamingindiedevelopment
  5. 02

    The development of Rocket League took approximately two years, with Psyonix releasing the game in July 2015 after a lengthy rebuilding of their earlier concept.

    Development of Rocket LeagueJun 6gamingdevelopmentesports
  6. 01

    Rocket League was developed by Psyonix as a sequel to their earlier game Supersonic Acrobatic Rocket-Powered Battle-Cars, released in 2008.

    Development of Rocket LeagueJun 6gamingdevelopmentindie