Facts about Stellaris
- 19
Released by Paradox Interactive, Stellaris uses a procedurally generated galaxy that can contain up to 1000 star systems, each with unique planets, resources, and anomalies.
- 18
Tradition trees in Stellaris provide 7 distinct branches that players can develop over 60 years, each granting permanent bonuses to empire-wide mechanics like population growth, mineral production, or diplomatic relations.
- 17
Espionage operations in Stellaris can steal up to 25 percent of an empire's monthly research output when successfully executed against a rival civilization's research institutions.
- 16
Habitats in Stellaris can be constructed around any celestial body and house up to 6 districts each, allowing players to colonize uninhabitable systems and create sprawling space stations across their empire.
- 15
Precursor civilizations in Stellaris can leave behind Ancient Relics that grant permanent bonuses to specific research fields, with some relics providing up to 25 percent faster research speed in their designated category.
- 14
Each empire in Stellaris generates between 5 and 15 influence points monthly through various sources, requiring strategic allocation to maintain diplomatic relationships, claim systems, or integrate vassals throughout a campaign.
- 13
Leviathans in Stellaris can reach fleet powers exceeding 2 million, making them among the most dangerous single entities players encounter outside of endgame crisis events.
- 12
Vassal empires in Stellaris can be integrated into their overlord's empire at a cost of 300 influence points, permanently removing them as independent entities while granting all their planets and fleets to the vassal master.
- 11
A single habitable planet in Stellaris can support up to 100 population jobs across all districts and buildings, creating economic complexity that increases exponentially with empire size.
- 10
Awakened Empires in Stellaris declare war on the closest empire within 100 jumps approximately every 10 years once roused from dormancy, enforcing aggressive expansion patterns throughout the endgame.
- 09
Players can construct a Matter Decompressor megastructure in Stellaris that generates 5 physics research monthly indefinitely after completion, providing a passive late-game research advantage.
- 08
Scientists discovered that Stellaris players can construct a Mega Engineering project called the Matter Decompressor that generates 5 physics research per month indefinitely once completed.
- 07
Orbital stations in Stellaris can support up to 6 building slots, allowing players to construct defensive platforms, science labs, or trade hubs that generate resources without consuming planetary space.
- 06
Fallen Empires in Stellaris remain dormant for approximately 150 years before potentially awakening, with their individual awakening triggers determined by specific conditions like nearby threats or technological breakthroughs.
- 05
Stellaris allows players to construct megastructures like Dyson Spheres and Ring Worlds that take 20-40 years to complete and provide massive energy or housing bonuses upon completion.
- 04
Stellaris features a threat level system where players can adjust empire aggression on a 0-100 scale, directly affecting AI expansion speed and military buildup during late-game crises like the Prethoryn Scourge.
- 03
In Stellaris, the Contingency endgame crisis features 15 million fleet power at maximum difficulty, making it significantly more challenging than the 10 million fleet power threshold of the Khan.
- 02
Paradox Interactive released Stellaris in May 2016 with over 27 DLC packs available by 2024, making it one of the most DLC-heavy strategy games ever developed.
- 01
The 2.0 patch for Stellaris in 2020 completely overhauled the planet designation system, allowing players to assign up to 12 different planetary purposes simultaneously instead of just one.